![]() ![]() "You have to have a good job and make the game in your spare time," he said. Nguyen's advice to new developers is not to try and replicate what he did with Flappy Bird. "I don't feel much different."Īnd he also doesn't seem to think that the successes of Flappy Bird are repeatable. "I'm still myself," he tells the audience. It is a massive hit, but not one that he thinks will change him. Nguyen said that it was a game designed with simplicity in mind, one created around the idea of bouncing a ping pong on a paddle and which can be represented by a single number: your score.īut it seems that to Nguyen, Flappy Bird is just one of many games he's created over the years. "It seems that because of the intense difficulty of the game it is something only young teens can like," he said. Uncharted game designer Rich Lemarchand, who also gave a talk at Gamelab, suggested to Nguyen that perhaps the popularity of Flappy Birds, particularly among teens, was driven by the same sort of things that made punk and new age bands cool for teens: It excludes adults. All people can pass and play as long as they can."īeing David Bowie: Why game developers need to be more like Ziggy Stardust "There is nothing impossible in my games. They fail because they can't maintain the accuracy, it's not my design. "I don't put anything impossible that players can't pass. "It's not my reason (for designing the game), to make people lose," Nguyen said. "So when I release a game I can already forget about it and I don't do any marketing about it."Īnother asked if Nguyen deliberately made the game unforgiving and wondered if its popularity is driven by a design that makes players lose. "When I start I followed the philosophy that I can fire and forget," he said. #FLAPPY BIRD ONLINE MOBILE DOWNLOAD#Did Nguyen pay for people to download his game in hopes of kickstarting its success, the person wanted to know. One of those in the crowd asked how Flappy Bird went from an unknown, almost unplayed game for months, to a massive hit. Nguyen's talk at Gamelab was kicked off by a couple of questions by the two sitting on either side of him for the discussion, but a bulk of the panel was the one-man development team answering questions from the audience. "But some developers use my creations, my original design in the game, that makes people confused about my work and their work." ![]() "If developers change the game and don't use my bird in their game, I think it's OK," he said. When asked if the many, many clones of his game bothered him, he said he's very upset about them. What didn't change was the bird, a character he designed for another mini game he released in 2012.Īnd it's that bird that Nguyen seems most attached to. "I increased the difficulty of the game and made the two pipes closer and distance between two obstacles shorter," he said. Originally, he said, Flappy Bird was a very easy game to play, but every time Nguyen played it and started getting bored he would make the game more difficult. "I just improved it every time I played the game and then I had the final product." " Flappy Bird is totally different than the original idea," he said. "The highest score that I know of is over 800."īut Flappy Bird's notorious difficulty and unforgiving gameplay wasn't always a part of the game, Nguyen said. "The game is really easy to play and it's really hard to have a high score," Nguyen said. Each pass earns the player a single point. #FLAPPY BIRD ONLINE MOBILE SERIES#The object of the game is to pass through a series of pipes without touching them. In Flappy Bird, which was released in May, 2012, players tap the screen of a phone to make a small bird flap its wings. I just follow the experience of playing sports and put that into my games." ![]() "Sports naturally follow the philosophy of something that is easy to learn and difficult to master. "Every game of mine is inspired by sport," Nguyen said. Specifically, Flappy Bird creator Dong Nguyen told a gathering of developers at Gamelab 2014 in Barcelona last month, the game was inspired by the habit he had of trying to bounce a ping pong ball on a paddle for as long as possible. The inspiration for Flappy Bird, a game deemed so addictive by its creator he pulled it from mobile phones for awhile, was ping pong. ![]()
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